Friday, October 31, 2014

Gameplay: Cohesion Check

Here is a gameplay example of a unit failing its cohesion check prior to movement. In this particular example the Soviet force to which this armor unit belongs had suffered some casualties thereby reducing its cohesion number.  The unit below needed a 10 or less to operate this turn, they rolled a 12 and sit out this turn trying to regroup, move men and tanks about, resupply etc.

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